﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace WindowsGame1
{
    class menuScene : Scene
    {
        public menuScene(ContentManager content)
        {
            Content = content;
        }

        public override void update(int dTime)
        {
            base.update(dTime);
        }

        public override void draw(SpriteBatch sb)
        {
            base.draw(sb);
        }

        public override void handleInput()
        {
            MouseState mstate = new MouseState();
            mstate = Mouse.GetState();
            if (mstate.LeftButton == ButtonState.Pressed)
            {
                SceneManager.scenesToAdd.Add(new inGameScene(Content));
                readyToExit = true;
            }

            base.handleInput();
        }

    }
}
